National Blood Sport Episode List
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Episode 1: Gridiron
One of the first Blood Sport arena's during the pilot, the Grid was used from a modified version of an indoor American football field. Your team must get to the enemy end zone to activate offense and return to the home end zone to score. The tricky part is, you must light up the field in order and must stay within bounds to bring the lights home. While defending, you must reach the enemy end zone to turn off the enemy lights. Any team member can activate the lights. The key is to drop as many enemies as you can as fast as you can to make your way up the field. While there is some cover, it's not enough to make a safe run for it. Move from one covered location to the next and take out as many enemies as possible in the process.
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Episode 2: Frigid
Following the Gridiron game mode, Frigid was named after it's cold and snowy location. It's high in the mountains and power lines were used for the boundaries and bushes and trees were kept in key locations for cover. Frigid's boundaries are the size of a standard American football field where the enemy end zones are used to activate offensive lighting. Get offense by reaching the enemy end zone and touching the pad. To get offense, drop as many enemies as you can as fast as you can to maximize the time in which new enemies engage. You want to get the field open to make a run for the enemy end zone and light up the field returning home. If your team mate is making a move for the end zone, focus on the enemies targeting them. If your defending, take out the closest enemies that can activate the lights then worry about the ones on the outskirts.
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Episode 3: Turf
A clean American football field from a popular stadium, Turf is the most pristine and well kept arena in the entire sport. Slight modifications were made to the field to aid in cover and prevent stray bullets from hitting spectators. The cover on this field is easily moved. Assemble it strategically on the field to make an easy path to the enemy end zone first. You'll find the extra effort early on will determine the outcome to be in your favor later.
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Episode 4: Trenchfoot
In this all-multiplayer game series you're a prisoner of war forced to do battle with the enemy in a series of do or die war games. In Trenchfoot, an old American interstate is dug out for fierce trench warfare. Dominate the center hilltop with speed and crushing weaponry in order to cripple the enemy’s defense. Use the levers to open up flanks to sneak into rush position. The M14 power weapon is your friend as long as you keep it away from the enemy, so hold the middle. Watch your back in the make-shift bunkers, shotguns decimate in close quarters.
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Episode 5: Hijinks
Deep in what used to be suburban New York City, is now a sealed off battle ground. Out flank your enemy by taking to the lower levels and creep behind their lines. Or hit the open streets and cross the over pass to gain control of the center and the favor of offense. Keep your eye out for power weapons hidden in isolated locations and be careful when penetrating the enemy base, there's sure to be a guard waiting at the doorway ready to blast invaders with a shotty.
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Episode 6: Torsion
The tressel is connect to the third story of both buildings by make shift ramps and the train door is the only way into the center. Control the doors by the lever in the train station. You can see if the doors are open or closed through the window overlooking the center platform or the status light above the lever. Remember green means go, and that’s when you can get through to the middle control. Control the doors and your team controls offense. But if you must defend, it’s best to do it from the rooftop next to your dugout. You'll find an M14 there that will help stop the enemy rush to your goal post. Runners should use the street to sneak behind enemy lines and forwards should push through the building since it's the fastest way to the center. Use those shotguns to defend the train station. You'll be able to stop the pushing enemy with one good blast up close.
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Episode 7: Washout
What used to be a park in the middle of the city, is now a closed off area for combat. Steel gates open and close periodically to the goal areas allowing for a short window of time to move in. An underground flank is the only way to get around the doors if you find getting through is too frustrating. Use the wall to take out the enemy from across the center before dashing for the center control. Use the bunkers on either side of the center goal to defend offense with shotguns. If on defense, watch your flank while watching your goal post. If an enemy gets in your goal area, it's pretty much too late!
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Episode 8: CRAZY 8s
A tight urban jungle, you might want to pack a weapon that does the most damage up close. The figure eight shape of this map can be tricky since there are multiple ways to get to the same location. Watch the center from a distance and use a heavy weapon to blast away incoming attacks. When defending, use the "crows nest" equiped with an M14 to stop the enemy rush. Watch out for incoming grenades!
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Episode 9: Topside
Deep Urban Combat continues on the roof tops. This location is at the top of an old industrial building where the eye in the sky televises the battle. At the center is a large fan where the middle control can be obtained. But make sure the fan isn't spinning when you make your move, or you'll be chopped to peaces. The fan controller must be controlled so the enemy can't just walk on the fan and take the middle from you. Use the shotgun to blast anyone trying to take over the fan controller. Watch out for snipers and watch the flanks!
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Episode 10: Checkmate
What used to be a courthouse is now a small indoor area etched out just for clutch. The raised center forces players to leap for center control, making them vulnerable to attacks. The rounding staircases and multi-level combat makes targets difficult. Position yourself in fixed locations where your back isn't open. Watch for the enemy rounding the staircases and blast them with the shotgun up close or use the M14 from a distance when they reach the top. Defend your goal post from nearby, because when the enemy gets up those stairs it's hard to shoot a moving target through the grates.
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Episode 11: Battery
The battery was once used to fire large projectiles at enemy ships on the horizon. Now, the battle continues on the ground... and he who controls the cannon, controls the enemy! Use the lever to raise and lower the bridge and prevent the enemy from getting center control!
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Episode 12: Blackout
Set along New York's Hudson River, this episode features window washer lifts and scaffolding that constantly change the state of the middle control. Find the lever on the second floor of the building across the street from the lift, use the "E" key to manipulate, and force the enemy into a tight kill zone!
